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4 changed files with 10 additions and 82 deletions

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# lsfg-vk-flake # lsfg-vk-flake
Nix flake for using [Lossless Scaling's frame generation on Linux](https://github.com/PancakeTAS/lsfg-vk) WIP! Nix flake to build the library for using Lossless Scaling's frame generation on Linux
>[!IMPORTANT] current state: builds and seems to be functional
> You need to have Lossless Scaling installed on Steam!
> In case it is not installed on the default Steam drive, you may want to consider setting the environment variable ``LSFG_DLL_PATH=<ABSOLUTE_PATH_TO>/Lossless.dll``
## Installation ## manual install
### System-wide (NixOS module) 1. build the library with ``nix build``
This approach will install an implicit layer to ``/etc/vulkan/implicit_layer.d/`` 2. copy library and vulkan layer config to your ~/.local: ``cp -r result/* ~/.local/`` (check contents of result first!)
3. have lossless scaling installed on Steam or manually reference the DLL file using LSFG_DLL_PATH
Add this repository to your flake inputs, output function and module list: example usage command: ``LD_PRELOAD=~/.local/lib/liblsfg-vk.so LSFG_DLL_PATH=<POINT_ME_TO>/Lossless.dll ENABLE_LSFG=1 vkcube``
```nix
inputs = {
...
lsfg-vk-flake.url = "github:pabloaul/lsfg-vk-flake/main";
lsfg-vk-flake.inputs.nixpkgs.follows = "nixpkgs";
}
outputs = {nixpkgs, lsfg-vk-flake, ...}: {
nixosConfigurations.hostname = nixpkgs.lib.nixosSystem {
...
modules = [
...
lsfg-vk-flake.nixosModules.default
];
};
}
```
And then you should be able to enable this in your system config using:
```nix
services.lsfg-vk.enable = true;
# optional but recommended:
environment.variables = { LSFG_DLL_PATH = "<ABSOLUTE_PATH_TO>/Lossless.dll"; }
```
### User install (manual)
1. Build the library:
``nix build``
3. Create the following path in case it does not exist:
``mkdir -p $HOME/.local/share/vulkan/implicit_layer.d``
3. Symlink the build results to your $HOME/.local/
``cp -ifrsv "$(readlink -f ./result)"/* $HOME/.local/``
## Usage
Run a Vulkan application with the environment variable ``ENABLE_LSFG=1`` set.
Example: ``ENABLE_LSFG=1 vkcube`` and look for output like this in the terminal: lsfg-vk(...): ...
You can also enable it per game on Steam by adding this to the launch options of a game like this:
``ENABLE_LSFG=1 %COMMAND%``
There are many more options that can be set. Consult the original repository for further documentation.

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in llvmPackages.stdenv.mkDerivation { in llvmPackages.stdenv.mkDerivation {
pname = "lsfg-vk"; pname = "lsfg-vk";
version = "unstable-2025-07-14-83b869b"; version = "unstable-2025-07-13-f998647";
src = fetchFromGitHub { src = fetchFromGitHub {
owner = "PancakeTAS"; owner = "PancakeTAS";
repo = "lsfg-vk"; repo = "lsfg-vk";
rev = "83b869b0c4d4cd4da2e760126242c6ed76bafec8"; rev = "f998647d74051467e39de9de2df2ff9a5996db5f";
hash = "sha256-LN6DkLN6pMmYRaj+TsAL3PLqINMeYOhQ2Kw16bRF/Q4="; hash = "sha256-X708aKFz3wqSVYsMvCKsY7kqi+2LTewnoOMrXFPVEPY=";
fetchSubmodules = true; fetchSubmodules = true;
}; };

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@ -6,6 +6,5 @@
pkgs = import nixpkgs { inherit system; }; pkgs = import nixpkgs { inherit system; };
in { in {
packages.${system}.default = pkgs.callPackage ./default.nix {}; packages.${system}.default = pkgs.callPackage ./default.nix {};
nixosModules.default = import ./module.nix;
}; };
} }

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{ config, lib, pkgs, ... }:
let
cfg = config.services.lsfg-vk;
lsfg-vk = pkgs.callPackage ./default.nix {};
in
{
options = {
services.lsfg-vk = {
enable = lib.mkEnableOption "Lossless Scaling Frame Generation Vulkan layer";
package = lib.mkOption {
type = lib.types.package;
description = "The lsfg-vk package to use";
default = lsfg-vk;
};
};
};
config = lib.mkIf cfg.enable {
environment.systemPackages = [ cfg.package ];
# Installs the Vulkan implicit layer system-wide
environment.etc."vulkan/implicit_layer.d/VkLayer_LS_frame_generation.json".source =
"${cfg.package}/share/vulkan/implicit_layer.d/VkLayer_LS_frame_generation.json";
};
}